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    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design - 图书

    导演:Anthropy Anna
    安娜•安托弗(Anna Anthropy)是在旧金山东湾地区工作的艺术家、作家和游戏创作家。作为游戏创作者中的代表人物,她的作品中使那些原本边缘化、被社会所忽略的声音可以在游戏中得以体现。她的第一本书《电子游戏记录者成长指南》(Rise of the Videogame Zinesters)是一本自传性质的指南书籍。她是一名激进主义者,敢于挑战传统和权威。 娜奥米•克拉克(Naomi Clark)从十岁左右就开始创作基于文本的虚拟世界游戏,已经在游戏设计和制作领域耕耘了二十多年。她曾与GameLab、乐高(LEGO)、逆反者(Rebel Monkey)和Fresh Planet公司合作推出过许多类型的游戏:多人网络游戏,如《小妹生死门》(Sissyfight,2000年);休闲下载游戏,如《超级女助理》(Miss Management);面向孩子的F...(展开全部)
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
    图书

    Clockwork Game Design - 图书

    导演:Keith Burgun
    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for buil...(展开全部)
    Clockwork Game Design
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    Mobile Game Design Essentials - 图书

    2013科学技术·工业技术
    导演:Dr. Claudio Scolastici David Nolte
    A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
    Mobile Game Design Essentials
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    Advanced Game Design: A Systems Approach - 图书

    2017
    导演:Michael Sellers
    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game de...(展开全部)
    Advanced Game Design: A Systems Approach
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    Game Architecture and Design: Learn the Best Practices for Game Design and Programming - 图书

    1999
    导演:Andrew Rollings
    Game Architecture and Design: Learn the Best Practices for Game Design and Programming
    搜索《Game Architecture and Design: Learn the Best Practices for Game Design and Programming》
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    Principles for Good Layout Design - 图书

    导演:Sendpoints Publishing Co Ltd
    A successful layout will captivate the target audience immediately.How to make a successful design that attracts consumers? You will find answers in this book. This book equips readers with a good grounding of layout design principles, including proximity, alignment,repetition,contrast,etc. It also features a range of outstanding layout design cases with visual guid map, giving...(展开全部)
    Principles for Good Layout Design
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    A Theory of Fun for Game Design - 图书

    导演:Raph Koster
    A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing ...(展开全部)
    A Theory of Fun for Game Design
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    Game Architecture and Design: A New Edition - 图书

    导演:Andrew Rollings
    Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morr...(展开全部)
    Game Architecture and Design: A New Edition
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    Chris Crawford on Game Design - 图书

    导演:Chris Crawford
    Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare lik...(展开全部)
    Chris Crawford on Game Design
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    Game theory and mechanism design - 图书

    导演:Y Narahari
    This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which cle...(展开全部)
    Game theory and mechanism design
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